- About this product
Transform KS3 Computing Education with Game-Based Learning
Max Computing Secondary: Retro Gamer with Construct 3 is a revolutionary 14-lesson course that makes programming exciting and accessible for Key Stage 3 students. This innovative play-based learning approach introduces event-driven programming and video game mechanics through hands-on creation.
🎮 Why Choose Max Computing Retro Gamer?
- Expert-Designed Curriculum: Created by Digital Schoolhouse and Macmillan Education Ltd. - trusted leaders in digital literacy education
- Free Software Included: Construct 3 game development free to use – no expensive licences required
- Teacher-Friendly: Perfect for educators new to computing or those seeking fresh, engaging content
- No Computer Required: Many activities work offline, making it flexible for any classroom setup
📚 Complete Learning Experience
Students explore six essential computing strands:
- ✓ Algorithms - Problem-solving through logical thinking
- ✓ Communication - Digital collaboration skills
- ✓ Hardware and Software - Understanding technology foundations
- ✓ Digital Citizenship - Responsible online behavior
- ✓ Programming and Robotics - Hands-on coding experience
- ✓ Data and Digital Skills - Information literacy for the digital age
👨🏫 Digital Teacher's Guide Features
- Comprehensive support for teachers with no prior computing experience
- Direct links to all additional materials needed for each lesson
- Differentiated activities for varying student knowledge levels
- Time-saving lesson preparation with step-by-step guidance
- Complete activity answers and vocabulary highlights
👩🎓 Digital Student Book Includes
- Clear learning objectives with real-world relevance
- Engaging starter activities to spark curiosity
- Tiered tasks for beginner, intermediate, and advanced learners
- Fun facts and expert tips to boost engagement
- Regular checkpoints to reinforce understanding
- 'Take IT Further' extension activities for advanced students
- Inspiring career insights connecting learning to future opportunities
🚀 Part of the Max Computing Series
This course is part of the comprehensive Max Computing series (KS1-3) designed to equip students with essential 21st-century digital skills. Build a complete computing curriculum that grows with your students.
Ready to revolutionize your computing lessons? Get instant access to engaging, curriculum-aligned content that makes programming fun and accessible for every student.
For more information about the complete Max Computing series, visit macmillanic.com/maxcomputing
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