Max Computing KS3 Retro Gamer Construct 3 Course | Game-Based Programming for Secondary Schools — Macmillan Education Direct Skip to content
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About This Book

Transform KS3 Computing Education with Game-Based Learning

Max Computing Secondary: Retro Gamer with Construct 3 is a revolutionary 14-lesson course that makes programming exciting and accessible for Key Stage 3 students. This innovative play-based learning approach introduces event-driven programming and video game mechanics through hands-on creation.

🎮 Why Choose Max Computing Retro Gamer?

  • Expert-Designed Curriculum: Created by Digital Schoolhouse and Macmillan Education Ltd. - trusted leaders in digital literacy education
  • Free Software Included: Construct 3 game development free to use – no expensive licences required
  • Teacher-Friendly: Perfect for educators new to computing or those seeking fresh, engaging content
  • No Computer Required: Many activities work offline, making it flexible for any classroom setup

📚 Complete Learning Experience

Students explore six essential computing strands:

  • Algorithms - Problem-solving through logical thinking
  • Communication - Digital collaboration skills
  • Hardware and Software - Understanding technology foundations
  • Digital Citizenship - Responsible online behavior
  • Programming and Robotics - Hands-on coding experience
  • Data and Digital Skills - Information literacy for the digital age

👨🏫 Digital Teacher's Guide Features

  • Comprehensive support for teachers with no prior computing experience
  • Direct links to all additional materials needed for each lesson
  • Differentiated activities for varying student knowledge levels
  • Time-saving lesson preparation with step-by-step guidance
  • Complete activity answers and vocabulary highlights

👩🎓 Digital Student Book Includes

  • Clear learning objectives with real-world relevance
  • Engaging starter activities to spark curiosity
  • Tiered tasks for beginner, intermediate, and advanced learners
  • Fun facts and expert tips to boost engagement
  • Regular checkpoints to reinforce understanding
  • 'Take IT Further' extension activities for advanced students
  • Inspiring career insights connecting learning to future opportunities

🚀 Part of the Max Computing Series

This course is part of the comprehensive Max Computing series (KS1-3) designed to equip students with essential 21st-century digital skills. Build a complete computing curriculum that grows with your students.

Ready to revolutionize your computing lessons? Get instant access to engaging, curriculum-aligned content that makes programming fun and accessible for every student.

For more information about the complete Max Computing series, visit macmillanic.com/maxcomputing

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